package de.gameduell.framework.threads 
{
	import de.gameduell.framework.threads.IThread;
	import flash.events.Event;
	
	/**
	 * the thread pool manager tell all other modules that execution was finished.
	 * @author Ferry Trunschke
	 */
	public class FinishThreadResponse extends Event
	{
		public static const TYPE:String = "FinishThreadResponse";
		
		public var queueId:String;
		public var thread:IThread;
		
		public function FinishThreadResponse(queueId:String, thread:IThread)  {
			super(TYPE, false, false);
			this.queueId = queueId;
			this.thread = thread;
		}
		
	}

}